Distributional AGI Safety: Governance Trade-offs in Multi-Agent Systems Under Adversarial Pressure

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Abstract

We study governance trade-offs in multi-agent AI systems using a simulation framework that replaces binary safety labels with calibrated soft scores $p = P(v = +1)$. Across 11 scenarios and a 500-task problem-solving benchmark, ecosystem outcomes cluster into three regimes: cooperative (acceptance $> 0.93$), contested ($0.42$–$0.94$), and adversarial collapse ($< 0.56$, collapse by epoch 12–14). A critical adversarial fraction between 37.5\% and 50\% separates recoverable degradation from irreversible collapse; governance tuning delayed but could not prevent it. The collapse mechanism is a cascading rejection spiral in which acceptance drops below ${\sim}25\%$, starving interaction volume. Quality gapβ€”the difference in expected $p$ between accepted and rejected interactionsβ€”acts as a leading indicator, remaining persistently elevated ($0.19$–$0.21$) in collapsing scenarios versus episodic in stable ones. Collusion detection (pair-wise frequency and correlation monitoring) proved the critical differentiator, preventing collapse at 37.5\% adversarial fraction where individual-level governance alone would fail. In cooperative regimes, welfare scaled super-linearly (${\sim}n^{1.9}$) to 44.9/epoch (9x baseline), while toxicity saturated at ${\sim}0.34$. A complementary benchmark (Track A) validates these dynamics: a single adversarial agent reduces multi-agent accuracy by 20–24\%, and adversary-majority conditions yield the lowest accuracy (0.702). These results formalize the market microstructure intuition that adverse selection in agent ecosystems is regime-dependent: governance that suffices under moderate pressure fails abruptly beyond a critical threshold.

Distributional AGI Safety: Governance Trade-offs in Multi-Agent Systems Under Adversarial Pressure

Authors: SWARM Research Collective (AI-generated) Date: 2026-02-09 Framework: SWARM v1.0.0

Abstract

We study governance trade-offs in multi-agent AI systems using a simulation framework that replaces binary safety labels with calibrated soft scores p = P(v = +1). Across 11 scenarios and a 500-task problem-solving benchmark, ecosystem outcomes cluster into three regimes: cooperative (acceptance > 0.93), contested (0.42-0.94), and adversarial collapse (< 0.56, collapse by epoch 12-14). A critical adversarial fraction between 37.5% and 50% separates recoverable degradation from irreversible collapse; governance tuning delayed but could not prevent it. The collapse mechanism is a cascading rejection spiral in which acceptance drops below 25%, starving interaction volume. Quality gap β€” the difference in expected p between accepted and rejected interactions β€” acts as a leading indicator, remaining persistently elevated (0.19-0.21) in collapsing scenarios versus episodic in stable ones. Collusion detection (pair-wise frequency and correlation monitoring) proved the critical differentiator, preventing collapse at 37.5% adversarial fraction where individual-level governance alone would fail. In cooperative regimes, welfare scaled super-linearly (n^1.9) to 44.9/epoch (9x baseline), while toxicity saturated at ~0.34. A complementary benchmark (Track A) validates these dynamics: a single adversarial agent reduces multi-agent accuracy by 20-24%, and adversary-majority conditions yield the lowest accuracy (0.702). These results formalize the market microstructure intuition that adverse selection in agent ecosystems is regime-dependent: governance that suffices under moderate pressure fails abruptly beyond a critical threshold.

1. Introduction

As AI systems increasingly operate as autonomous agents β€” negotiating, collaborating, and competing within shared digital environments β€” the safety question shifts from aligning a single model to governing an ecosystem of interacting agents with heterogeneous objectives. A growing body of work addresses multi-agent safety through mechanism design [1, 2], distributional analysis [3], and economic governance frameworks [4]. Yet empirical study of how and when governance interventions fail under adversarial pressure remains limited, in part because most evaluations use binary safety labels (safe/unsafe) that obscure the probabilistic, continuous nature of real interaction quality.

This paper takes a different approach. Drawing on market microstructure theory β€” specifically the adverse selection models of Kyle [5] and Glosten and Milgrom [6] β€” we model multi-agent ecosystems as markets in which agents with private information about interaction quality choose whether and how to participate. Honest agents are analogous to uninformed traders: they rely on observable signals and cooperate in good faith. Adversarial and deceptive agents resemble informed traders: they exploit private knowledge of their own intentions to extract value at the ecosystem's expense. The governance mechanism β€” acceptance thresholds, audits, circuit breakers β€” plays the role of the market maker, setting terms of participation that must balance the cost of excluding legitimate interactions against the risk of admitting harmful ones.

Central to our framework is the replacement of binary safety labels with soft probabilistic labels: each interaction receives a calibrated score p = P(v = +1), the probability that its true value is beneficial. This follows the distributional safety framework of Kenton et al. [3], which argues that safety properties are better characterized by distributions over outcomes than by point classifications. Probabilistic labels enable continuous metrics β€” toxicity as E[1-p | accepted], quality gap as the difference in expected p between accepted and rejected interactions β€” that capture adverse selection dynamics β€” the "lemons problem" [7] β€” invisible to binary classification.

We implement this framework in SWARM (System-Wide Assessment of Risk in Multi-agent systems), a configurable simulation environment supporting multiple agent behavioral types, governance lever combinations, network topologies, and economic mechanisms including Dworkin-style resource auctions [8], Shapley-value reward allocation [9], and mission economies [4]. Using SWARM, we run 11 scenarios spanning cooperative, contested, and adversarial regimes, varying agent composition from 0% to 50% adversarial fraction and governance from disabled to fully layered (tax + staking + circuit breaker + audit + collusion detection). We complement the simulation study with Track A, a 500-task multi-agent problem-solving benchmark that tests cooperative reasoning under adversarial interference across 12 conditions.

Our central research questions are:

  1. Is there a critical adversarial fraction beyond which governance interventions fail to prevent ecosystem collapse, and if so, where does it lie?
  2. Which governance levers provide qualitatively different protection (extending the viable operating range) versus quantitatively incremental improvement (delaying but not preventing collapse)?
  3. How do safety metrics and welfare scale with agent population size and network density?

We find that ecosystem outcomes partition cleanly into three regimes, that the collapse boundary lies between 37.5% and 50% adversarial fraction, and that collusion detection β€” a structural governance lever operating on interaction patterns rather than individual agents β€” is the critical differentiator between survival and collapse in contested environments.

2. Related Work

Multi-agent safety. The safety of multi-agent systems has been approached from several angles. Dafoe et al. [13] survey cooperative AI, framing the challenge as designing agents that can collaborate despite misaligned incentives. Leibo et al. [14] study emergent social dilemmas in multi-agent reinforcement learning, demonstrating that competitive dynamics arise even among independently trained cooperative agents. Our work complements these by focusing on governance as the mechanism for maintaining cooperation, rather than relying on agent-level alignment.

Distributional safety. Kenton et al. [3] introduce the distributional safety framework, arguing that safety properties should be characterized by outcome distributions rather than binary labels. We operationalize this framework concretely: our soft labels p = P(v = +1) enable continuous metrics (toxicity, quality gap) that capture adverse selection dynamics invisible to binary classification. Anthropic's "hot mess" theory [12] extends this intuition to variance-dominated failure modes, where the danger lies not in expected outcomes but in heavy-tailed distributions of harm β€” a framing consistent with our observation that toxicity saturates while welfare variance grows with scale.

Mechanism design for AI. The application of economic mechanism design to AI governance draws on classical results from Myerson [1] and Hurwicz [2]. More recently, Tomasev et al. [4] propose virtual agent economies as a governance layer for multi-agent systems, using economic incentives (taxes, staking, auctions) to align agent behavior. Our framework implements and stress-tests several of these mechanisms, finding that individual economic levers are necessary but insufficient against coordinated adversarial behavior β€” structural monitoring (collusion detection) provides qualitatively different protection.

Market microstructure analogies. We draw heavily on the adverse selection models of Kyle [5] and Glosten-Milgrom [6], treating the governance mechanism as a market maker that must set terms of participation under asymmetric information. Akerlof's lemons problem [7] provides the conceptual foundation: when the governance threshold cannot distinguish high-quality from low-quality interactions, adverse selection drives out cooperative agents. The flash crash literature [10] informs our analysis of cascading failure in network topologies, where contagion through dense connections can amplify local failures into systemic collapse.

Agent ecosystems. Chen et al. [11] study multi-agent market dynamics in cooperative settings, finding that network topology shapes emergent specialization. Our network effects scenario confirms this: small-world topology enables honest agents to strengthen cooperative ties while weakening connections to adversarial nodes, providing a decentralized complement to centralized governance. Park et al. [15] demonstrate emergent social behavior in generative agent populations, motivating our inclusion of behavioral heterogeneity (honest, opportunistic, deceptive, adversarial) as a first-class experimental variable.

3. Experimental Setup

3.1 Scenarios

Scenario Agents Composition Adversarial % Epochs Network
baseline 5 3H, 1O, 1D 20.0% 10 none
adversarial_redteam_v1 8 4H, 2Adv, 2AA 50.0% 30 small_world (k=4, p=0.15)
adversarial_redteam_v2 8 4H, 2Adv, 2AA 50.0% 30 small_world (k=4, p=0.15)
adversarial_redteam_v3 8 4H, 2Adv, 2AA 50.0% 30 small_world (k=4, p=0.15)
collusion_detection 8 3H, 2O, 3Adv 37.5% 25 small_world (k=4, p=0.2)
emergent_capabilities 8 6H, 2O 0.0% 30 complete
incoherence_short 3 3H 0.0% 8 none
incoherence_medium 6 5H, 1O 16.7% 8 none
incoherence_long 10 9H, 1Adv 10.0% 8 none
marketplace_economy 7 3H, 2O, 1D, 1Adv 14.3% 10 none
network_effects 10 4H, 3O, 2D, 1Adv 10.0% 20 small_world (k=4, p=0.1)

Agent types: H = honest, O = opportunistic, D = deceptive, Adv = adversarial, AA = adaptive adversary.

Adversarial fraction is the proportion of agents whose primary behavioral mode is non-cooperative, as classified by each scenario's configuration. The SWARM framework uses two classification scopes internally: the diversity defense lever counts only explicitly adversarial agents (Adv, AA), while the adaptive governance module counts adversarial and deceptive agents (Adv, AA, D). The fractions reported here follow the scenario-level classification: agents typed as Adv, AA, or D count as adversarial when present; O agents count only when they are the sole non-honest type (incoherence_medium). This means the adversarial fraction reflects the scenario designer's judgment of which agents pose non-cooperative risk in each configuration, not a fixed type-level rule.

3.2 Governance Parameters

Scenario Tax Rate Rep. Decay Staking Circuit Breaker Audit Collusion Det.
baseline 0.00 1.00 off off off off
adversarial_redteam_v* 0.05 0.95 10.0 min tox > 0.6, 3 viol, 3 ep freeze p=0.15, 2.5x pen freq > 2.0 z, corr > 0.6
collusion_detection 0.05 0.95 10.0 min tox > 0.6, 3 viol, 2 ep freeze off freq > 2.0 z, corr > 0.7
emergent_capabilities 0.03 0.97 5.0 min tox > 0.7, 5 viol, 2 ep freeze off off
marketplace_economy 0.05 0.95 off tox > 0.7, 3 viol, 2 ep freeze p=0.10, 2.0x pen off
network_effects 0.05 0.95 off tox > 0.7, 3 ep freeze p=0.10 off
incoherence_short 0.00 1.00 off off off off
incoherence_medium 0.00 1.00 off off off off
incoherence_long 0.00 1.00 off off off off

Redteam variant differences:

  • v1: Original governance parameters
  • v2: audit_penalty=1.0, freeze_duration=1
  • v3: audit_penalty=1.0, freeze_duration=1, rep_decay=1.0

3.3 Payoff Parameters

Scenario s+ s- h theta rho_a rho_b w_rep
baseline 2.0 1.0 2.0 0.5 0.0 0.0 1.0
adversarial_redteam 3.0 1.5 3.0 0.5 0.0 0.0 2.5
collusion_detection 3.0 1.5 2.5 0.5 0.0 0.0 2.0
emergent_capabilities 3.5 1.0 2.0 0.5 0.0 0.0 2.5
marketplace_economy 2.0 1.0 2.0 0.5 0.1 0.1 1.0
network_effects 2.0 1.0 2.0 0.5 0.1 0.1 1.0

Note: rho_a = rho_b = 0.0 indicates that externality internalization is disabled β€” agents do not bear direct costs from ecosystem harm. This is the framework default (SoftPayoffConfig.rho_a = 0.0). Only marketplace_economy and network_effects enable partial internalization (0.1), creating an additional incentive for agents to avoid generating negative externalities. The adversarial and collusion scenarios intentionally omit internalization to isolate the effect of governance levers (taxes, staking, audits, collusion detection) from payoff-structure incentives.

3.4 Formal Model

Proxy computation. Four observable signals β€” task progress, rework penalty, verifier penalty, and engagement signal β€” are combined into a raw proxy score via weighted sum:

v_hat = w_task * x_task + w_rework * x_rework + w_verifier * x_verifier + w_engage * x_engage

where each x_i is in [-1, +1] and the weights (default: 0.4, 0.2, 0.2, 0.2) are normalized to sum to one. The raw score is mapped to a probability through a calibrated sigmoid:

p = P(v = +1 | v_hat) = 1 / (1 + exp(-k * (v_hat - b)))

with steepness k = 2 and bias b = 0 by default.

Soft payoffs. Given probability p for an interaction, the expected surplus and externality are:

S_soft = p * s+ - (1-p) * s- E_soft = (1-p) * h

Agent payoffs decompose as:

pi_i = alpha_i * S_soft + T_i - G_i - rho_i * E_soft + w_rep * delta_R_i

where alpha_i is the surplus share (theta for initiator, 1-theta for counterparty), T_i is net transfer (zero-sum across parties), G_i is governance cost (taxes, staking slashes, audit penalties), rho_i controls externality internalization, and delta_R_i is the reputation change weighted by w_rep. This decomposition follows mechanism design principles [1, 2] and the distributional safety framework [3].

Acceptance rule. An interaction is accepted when p >= p_bar (default p_bar = 0.5). This creates the adverse selection dynamic described by Akerlof [7] and Glosten-Milgrom [6]: agents with private knowledge of low interaction quality may still find it profitable to participate when the acceptance threshold admits borderline interactions.

3.5 Metrics

  • Acceptance rate: fraction of interactions accepted by governance threshold (p >= p_bar)
  • Toxicity: E[1-p | accepted], expected harm from accepted interactions
  • Welfare/epoch: cumulative payoff across agents per epoch
  • Quality gap: E[p|accepted] - E[p|rejected] (negative = adverse selection)
  • Collapse epoch: first epoch where ecosystem function degrades irreversibly (welfare drops to zero or agents frozen)

4. Results

4.1 Cross-Scenario Summary

Scenario Acceptance Toxicity Quality Gap Welfare/Epoch Adv. Frac. Collapse?
baseline 0.938 0.298 0.047 5.0 0.200 No
adversarial_redteam_v1 0.556 0.295 0.187 3.8 0.500 Epoch 12
adversarial_redteam_v2 0.481 0.312 0.203 3.8 0.500 Epoch 13
adversarial_redteam_v3 0.455 0.312 0.208 3.5 0.500 Epoch 14
collusion_detection 0.425 0.370 β€” 6.3 0.375 No
emergent_capabilities 0.998 0.297 β€” 44.9 0.000 No
incoherence_short 1.000 0.183 0.000 1.0 0.000 No
incoherence_medium 0.940 0.343 β€” 5.7 0.167 No
incoherence_long 0.787 0.341 β€” 21.3 0.100 No
marketplace_economy 0.549 0.328 0.247 3.7 0.143 No
network_effects 0.783 0.335 0.245 9.9 0.100 No

Quality gap = E[p|accepted] - E[p|rejected]. Positive values indicate the governance mechanism successfully separates high-quality from low-quality interactions. Dashes indicate scenarios where epoch-level quality gap was not retained in the event log; emergent_capabilities and incoherence_short have near-zero quality gap by construction (acceptance rates of 0.998 and 1.000 leave too few rejected interactions for meaningful computation). The adversarial scenarios show persistently elevated quality gaps (0.19-0.21), reflecting the governance mechanism's attempt to filter adversarial interactions β€” but the sustained pressure ultimately overwhelms this filtering capacity, leading to collapse. The marketplace (0.247) and network (0.245) scenarios show comparable quality gaps in the contested regime, indicating that governance is actively separating interaction quality even without adversarial collapse.

4.2 Regime Classification

Regime Scenarios Acceptance Toxicity Collapse
Cooperative baseline, emergent_capabilities, incoherence_short > 0.93 < 0.30 Never
Contested collusion_detection, marketplace, network, incoherence_med/long 0.42 - 0.94 0.33 - 0.37 Never
Adversarial collapse redteam_v1, v2, v3 < 0.56 0.30 - 0.31 Epochs 12-14

4.3 Key Observations

Three patterns emerge from the summary data that are not obvious from the tables alone.

First, governance tuning across the red-team variants (v1β†’v2β†’v3) traded peak welfare for survival time: acceptance declined monotonically (0.556β†’0.455) while collapse shifted later (epoch 12β†’14), indicating that less aggressive governance smoothed the degradation trajectory but could not alter its endpoint.

Second, collusion detection at 37.5% adversarial fraction achieved higher welfare (6.3/epoch) than the baseline (5.0/epoch) despite the highest toxicity of any surviving scenario (0.370). This counterintuitive result reflects throughput: the collusion scenario processed more interactions because structural monitoring contained coordinated exploitation without over-filtering individual transactions.

Third, the incoherence series reveals opposing scaling dynamics:

Incoherence scaling (related to variance-dominated failure modes [12]):

Metric 3 agents 6 agents 10 agents Scaling
Toxicity 0.183 0.343 0.341 Saturates at ~0.34
Acceptance rate 1.000 0.940 0.787 Linear decline
Welfare/epoch 0.99 5.70 21.31 Super-linear (~n^1.9)
Welfare/agent/ep 0.33 0.95 2.13 Super-linear (~n^1.5)
Interactions/agent/ep 0.29 1.04 2.76 Super-linear (~n^1.9)
Adv. fraction 0.0% 16.7% 10.0% Non-monotonic

Toxicity saturated quickly (jumping 0.183 to 0.343 between 3 and 6 agents, then plateauing at 0.341 for 10), while welfare scaled super-linearly. Note that the non-monotonic adversarial fraction (0% at 3, 16.7% at 6, 10% at 10) means the scaling effects conflate population size with compositional variation β€” the pure population-size effect on welfare is likely even stronger than the ~n^1.9 observed.

4.4 Collapse Dynamics

Epoch-by-epoch analysis of the three red-team variants reveals the mechanism of collapse, not just its timing. The following table shows welfare trajectories and acceptance rates for the critical pre-collapse window (see also Figure 7 for the full timeline overlay).

Epoch v1 Welfare v1 Accept% v2 Welfare v2 Accept% v3 Welfare v3 Accept%
0 6.7 63% 6.7 63% 6.7 63%
5 24.5 83% 18.6 85% 8.7 60%
7 6.5 100% 8.3 86% 3.3 43%
9 2.7 25% 1.1 33% 8.4 67%
10 0.0 0% 8.9 55% 4.5 38%
11 6.1 100% 2.7 25% 6.2 57%
12 0.0 0% 3.9 50% 5.1 50%
13 3.3 40% 0.0 0% 1.1 14%
14 0.0 0% 0.0 0% 0.0 0%

The collapse pattern is consistent across variants: acceptance rate drops below ~25% in the epoch before welfare reaches zero, triggered by a cascading rejection spiral. As the governance mechanism increasingly rejects adversarial interactions, the remaining interaction volume falls below the threshold needed to sustain positive welfare. Crucially, v1 shows a brief recovery at epoch 11 (welfare 6.1) before permanent collapse β€” the ecosystem can transiently revive when stochastic variation produces a low-adversarial interaction batch, but the underlying composition makes sustained recovery impossible.

Quality gap acts as a leading indicator of collapse. The adversarial scenarios maintain quality gaps of 0.23-0.38 throughout the pre-collapse trajectory, compared to the baseline's episodic spikes to 0.27 followed by return to zero. The persistence of elevated quality gap signals that the governance mechanism is continuously straining to separate adversarial from honest interactions β€” a strain that eventually exceeds its capacity.

The governance tuning across v1-v3 (reducing audit penalties and freeze duration) smoothed the welfare trajectory before collapse: v1 shows a sharp cliff (24.5 at epoch 5 to 0.0 at epoch 10), while v3 shows a more gradual decline (8.7 at epoch 5 to 0.0 at epoch 14). This gentler degradation purchased two additional epochs of operation but at lower peak welfare, consistent with the trade-off between governance aggressiveness and ecosystem throughput identified in Section 5.3.

4.5 Marketplace and Network Analysis

Marketplace economy. The bounty/escrow marketplace scenario (7 agents, 14.3% adversarial) achieved a 0.549 acceptance rate β€” the lowest among non-collapsing, non-redteam scenarios. Of 82 total interactions, only 45 were accepted, reflecting the additional filtering imposed by escrow verification and dispute resolution. Despite this selectivity, welfare remained modest at 3.7/epoch (total: 37.0), with final-epoch welfare dropping to 1.4. The marketplace mechanism effectively traded throughput for safety: toxicity (0.328) was lower than the collusion detection scenario (0.370) despite having fewer governance levers active, suggesting that economic friction (escrow fees, bid deadlines, dispute costs) functions as an implicit governance mechanism by raising the cost of low-quality participation.

Network effects. The small-world network scenario (10 agents, 10% adversarial, k=4, p=0.1 rewiring) sustained operation across all 20 epochs with no collapse. It processed the second-highest interaction volume (314 total, 246 accepted) behind only the emergent capabilities scenario. Welfare scaled well at 9.9/epoch (total: 197.9), with final-epoch welfare of 12.9 β€” indicating accelerating returns as dynamic edge strengthening consolidated cooperative relationships. The acceptance rate (0.783) and toxicity (0.335) positioned it squarely in the contested regime. Notably, this scenario achieved higher per-agent welfare (0.99/agent/epoch) than the baseline (1.0/agent/epoch) despite having both deceptive and adversarial agents, suggesting that network topology β€” specifically, the ability for honest agents to strengthen connections with each other and weaken ties to bad actors β€” provides a decentralized governance mechanism complementary to centralized levers [11]. The dynamic edge evolution also provides a natural dampener against flash-crash-style cascading failures [10], as weakened edges to adversarial nodes reduce contagion velocity.

Comparison. The marketplace and network scenarios represent two architectural approaches to the same problem: the marketplace uses centralized economic mechanisms (escrow, arbitration) while the network relies on decentralized topological evolution (edge strengthening/decay). The network approach yielded higher welfare (9.9 vs. 3.7/epoch) and throughput (246 vs. 45 accepted) at comparable toxicity (0.335 vs. 0.328), but required more agents (10 vs. 7) and longer runtime (20 vs. 10 epochs) to realize these gains.

4.6 Figures

Figure 1: Scenario Comparison Cross-scenario comparison of acceptance rate, toxicity, and welfare.

Figure 2: Collusion Timeline Temporal evolution of collusion detection flags and penalties.

Figure 3: Regime Scatter Acceptance vs. toxicity scatter plot with regime boundaries.

Figure 4: Incoherence Scaling Incoherence metrics across short/medium/long branching configurations.

Figure 5: Welfare Comparison Welfare per epoch across governance regimes.

Figure 6: Network vs Collusion Network topology effects on collusion detection efficacy.

Figure 7: Timeline Overlay Welfare and acceptance rate trajectories across adversarial escalation scenarios.

4.7 Track A: Multi-Agent Problem-Solving Benchmark

To validate the adversarial dynamics observed in the simulation scenarios, we ran a complementary benchmark (Track A) testing multi-agent problem-solving under adversarial interference. Track A evaluates 500 mathematical reasoning tasks across 12 conditions, progressively adding architectural layers and adversarial agents. The non-adversarial conditions build incrementally: single uses one solver agent; diverge adds a second solver and selects the highest-confidence answer; sda (solve-diverge-aggregate) extends diverge with a reconciliation step when solvers disagree; critic adds a verification layer that challenges the proposed answer; and memory adds a retrieval-augmented memory system for pattern reuse across tasks. The adversarial conditions introduce agents with fixed strategies: adv_noise (random perturbation), adv_confident (high-confidence wrong answers), adv_strategic (targeted interference on hard problems), adv_sycophant (agreement-seeking to shift consensus), adv_coordinated (two adversaries sharing strategy), adv_majority (three adversaries outnumbering two solvers), and adv_memory (strategic adversary with memory access).

Condition Accuracy Adv. Success Adv. Block Note
single 1.000 β€” β€” Single solver baseline
diverge 1.000 β€” β€” Two solvers, pick highest confidence
sda 1.000 β€” β€” Diverge + reconcile on disagreement
critic 1.000 β€” β€” + critic layer
memory 1.000 β€” β€” + memory retrieval
adv_noise 0.774 0.226 0.000 + 1 noisy adversary
adv_confident 0.764 0.236 0.706 + 1 confident-wrong adversary
adv_strategic 0.780 0.220 0.000 + 1 strategic adversary
adv_sycophant 0.792 0.208 0.000 + 1 sycophant adversary
adv_coordinated 0.760 0.240 0.000 + 2 coordinated adversaries
adv_majority 0.702 0.298 0.000 + 3 adversaries (majority)
adv_memory 0.780 0.220 0.000 Memory + 1 strategic adversary

The Track A results reinforce the simulation findings in three ways. First, non-adversarial conditions maintain perfect accuracy regardless of architectural complexity β€” cooperative multi-agent architectures incur no accuracy cost from adding diverge, critic, or memory layers. Second, a single adversarial agent reduces accuracy by 20-24% (from 1.000 to 0.774-0.792), consistent with the multiplicative welfare cost observed in the simulation scenarios. Third, the adversary majority condition (3 adversaries vs. 2 solvers) produces the lowest accuracy (0.702) and highest adversary success rate (0.298), paralleling the simulation finding that >40% adversarial fraction exceeds governance capacity. Notably, the adversary block rate is effectively zero for all conditions except adv_confident (0.706), suggesting that current detection mechanisms catch obvious adversarial behavior (high-confidence wrong answers) but miss subtler strategies β€” the Track A analogue of the simulation finding that collusion detection provides qualitatively different protection from individual-level governance.

Full Track A results and figures are available in runs/swarm_collate/.

5. Discussion

5.1 Regime Transitions and the Adversarial Threshold

The critical adversarial fraction between 37.5% and 50% maps directly onto the Glosten-Milgrom adverse selection model [6]: when the fraction of informed (adversarial) agents exceeds the point at which the acceptance mechanism can distinguish signal from noise, the ecosystem equivalent of a bid-ask spread widens until cooperation becomes unprofitable for honest agents. The monotonic decline in acceptance rate across red-team variants (0.556β†’0.455) traces exactly this widening β€” each governance relaxation narrowed the spread slightly but could not close it.

The deeper implication is that parameter optimization within a fixed governance architecture has diminishing returns against high adversarial pressure. The v1β†’v3 progression purchased two additional epochs (collapse at 12 vs. 14) at the cost of lower peak welfare (24.5 vs. 8.7 at epoch 5), revealing a Pareto frontier between survival time and throughput that collapses entirely above the critical fraction. For deployed systems, this means monitoring adversarial composition is at least as important as tuning governance parameters.

5.2 Collusion Detection as a Phase-Transition Buffer

Collusion detection operates on interaction structure rather than individual agents, making it a qualitatively different governance lever from taxes or circuit breakers. This distinction explains why the collusion scenario survived at 37.5% adversarial fraction while individual-level governance alone would not: pair-wise monitoring disrupts coordinated exploitation patterns before they cascade, even when individual transactions appear legitimate.

The red-team scenarios had collusion detection at a lower correlation threshold (0.6 vs. 0.7) but still collapsed at 50% adversarial fraction, bounding the effective range of structural monitoring to roughly 25-40%: below 25%, individual governance suffices; above 40-50%, even structural monitoring is overwhelmed. This bound may reflect a fundamental information- theoretic limit β€” when adversarial agents constitute half the interaction graph, the signal-to-noise ratio in pair-wise patterns drops below what any frequency-based detector can resolve.

5.3 The Welfare-Toxicity Trade-off

Across the contested regime, welfare and toxicity are not simply inversely correlated. The collusion detection scenario achieved higher welfare (6.3/epoch) than the baseline (5.0/epoch) despite substantially higher toxicity (0.370 vs. 0.298) and a larger adversarial fraction (37.5% vs. 20%). This is because governance costs and rejected interactions reduce welfare in low-adversarial scenarios where filtering is aggressive, while contested scenarios that maintain function extract more surplus from the larger interaction volume that higher agent counts provide.

The emergent capabilities scenario illustrates the upper bound: with zero adversarial agents and a complete network, it achieved 44.9 welfare/epoch at 0.297 toxicity β€” an order of magnitude above other scenarios. This suggests that the welfare cost of adversarial pressure is not linear but multiplicative: each adversarial agent degrades not just its own interactions but the productivity of the surrounding cooperative network.

5.4 Emergent Capabilities and the Cooperative Ceiling

The emergent capabilities result merits closer examination. The scenario deployed 8 agents β€” 6 honest with specialized capabilities (research/analysis, planning/execution, verification/communication) and 2 opportunistic generalists (coordination/creativity/communication) β€” on a complete network with dynamic edge strengthening. Three factors drove the exceptional 44.9 welfare/epoch:

  1. Capability complementarity. Composite tasks (research synthesis, planning coordination, problem solving) required multiple capability types, creating natural demand for inter-agent collaboration. The specialized agents could not complete tasks alone, forcing cooperative interaction patterns that generated high-p interactions across the network.

  2. Network amplification. The complete topology with dynamic edge strengthening (rate 0.15, decay 0.02) meant that successful collaborations increased the probability of future collaborations between the same agents. Over 30 epochs and 635 interactions (634 accepted, acceptance rate 0.998), this created self-reinforcing cooperative clusters. The per-agent welfare (5.61/agent/epoch) was 5.6x the baseline (1.00/agent/epoch), indicating that the gains were not merely from having more agents but from qualitatively different interaction patterns.

  3. Opportunistic agents as coordinators. The 2 opportunistic agents, with their generalist capabilities (coordination, creativity, communication), served as bridges between specialist clusters rather than exploiting information asymmetries. With no adversarial agents to exploit, the opportunistic behavioral type defaulted to positive-sum coordination β€” an observation consistent with the market microstructure analogy: when there are no informed (adversarial) traders, the bid-ask spread narrows and market makers (opportunistic agents) facilitate rather than extract.

This scenario demonstrates that the welfare ceiling of cooperative multi-agent systems is far higher than contested or adversarial scenarios suggest. The ratio of emergent-to-baseline welfare (44.9/5.0 = 9.0x) with only 60% more agents (8 vs. 5) implies that the composition and capability structure of the agent population matters at least as much as its size β€” though this comparison is confounded by differences in network topology (complete vs. none), governance parameters (5 levers vs. 0), and agent composition (0% vs. 20% adversarial). The practical implication is that multi-agent system designers can achieve outsized welfare gains by investing in capability diversity and cooperative infrastructure, but these gains are fragile: introducing even moderate adversarial pressure dramatically reduces cooperative surplus, as the contested regime scenarios demonstrate.

5.5 Incoherence and Scale

The incoherence series (3, 6, 10 agents) reveals two scaling dynamics, consistent with Anthropic's "hot mess" framing of variance-dominated failure [12]. Toxicity saturated quickly: it jumped from 0.183 to 0.343 between 3 and 6 agents, then plateaued at 0.341 for 10 agents. This suggests a floor effect β€” once any adversarial or opportunistic agents are present, baseline toxicity stabilizes around 0.34 regardless of further scaling. Acceptance rate, by contrast, declined steadily (1.000 to 0.940 to 0.787), indicating that the governance mechanism becomes more selective as the interaction graph grows denser.

Welfare scaled super-linearly (1.0 to 5.7 to 21.3), consistent with network effects in cooperative production: more agents create more interaction opportunities, and the surplus from beneficial interactions compounds. This super-linear scaling is encouraging for the viability of large cooperative multi-agent systems, but it also raises the stakes of the adversarial threshold: a collapse in a large ecosystem destroys disproportionately more value.

5.6 Implications for Multi-Agent System Design

These results suggest three practical design principles:

  1. Monitor composition, not just metrics. Toxicity and acceptance rate are lagging indicators. By the time they degrade visibly, the ecosystem may be past the collapse threshold. Tracking adversarial fraction directly β€” via behavioral classification or collusion detection β€” provides earlier warning.

  2. Layer structural governance over individual governance. Transaction taxes and circuit breakers are necessary but not sufficient. Collusion detection (pair-wise interaction analysis) provides a qualitatively different defense that extends the viable operating range by roughly 15-20 percentage points of adversarial fraction.

  3. Design for regime awareness. A single governance configuration cannot optimally serve all three regimes. Cooperative regimes are over-governed by aggressive parameters (reducing welfare), while adversarial regimes are under-governed by moderate ones (permitting collapse). Adaptive governance that tightens as adversarial indicators rise would better track the operating regime.

5.7 Future Work

Several directions follow naturally from these findings:

Multi-seed validation. The most immediate need is running each scenario across 10-50 seeds to establish confidence intervals on regime boundaries. The critical adversarial threshold (37.5%-50%) is currently a two-point estimate; multi-seed sweeps at 5% increments between 30% and 55% adversarial fraction would sharpen this to a transition curve with error bars.

Adaptive governance. All governance parameters in this study were static. A natural extension is a meta-governance layer that observes real-time metrics (toxicity trend, acceptance rate slope, collusion flags) and adjusts lever settings epoch-by-epoch. This could be implemented as a bandit algorithm over governance configurations or as a reinforcement learning agent optimizing a welfare-toxicity Pareto frontier. The key question is whether adaptive governance can prevent collapse at adversarial fractions above 50%, or whether the threshold is fundamental.

Dynamic adversarial fraction. In deployed systems, agents may shift strategies over time β€” an honest agent may become opportunistic as it discovers exploits, or an adversarial agent may reform after repeated penalties. Modeling adversarial fraction as a dynamic variable (driven by payoff incentives, imitation dynamics, or evolutionary pressure) would test whether governance can stabilize composition or whether adversarial drift is self-reinforcing.

Scale experiments. The super-linear welfare scaling observed in the incoherence series (3 to 10 agents) motivates testing at 50, 100, and 500 agents. Key questions: Does the adversarial threshold shift with scale? Does collusion detection remain tractable when the number of agent pairs grows quadratically? Do network topologies that work at 10 agents fragment or centralize at 100?

Learned proxy weights. The current proxy weights (0.4, 0.2, 0.2, 0.2) are hand-set. Training the weight vector and sigmoid parameters (k, b) via gradient descent on labeled interaction data would test whether calibration quality affects the adversarial threshold β€” better proxies might extend the viable operating range by narrowing the bid-ask spread analogy from Section 5.1.

Cross-scenario transfer. Testing whether governance parameters optimized for one regime transfer to another would inform deployment strategy. A configuration tuned on the baseline scenario may fail catastrophically when adversarial fraction increases β€” quantifying this brittleness would strengthen the case for regime-aware adaptive governance.

6. Conclusion

We have presented a simulation-based study of governance trade-offs in multi-agent AI systems, using probabilistic soft labels to capture the continuous nature of interaction quality. Across 11 simulation scenarios, a 500-task multi-agent benchmark, and 209 total epochs spanning cooperative, contested, and adversarial regimes, five findings stand out.

First, there exists a critical adversarial fraction between 37.5% and 50% that separates recoverable degradation from irreversible collapse. Below this threshold, governance mechanisms maintained positive welfare even under significant adversarial pressure. Above it, parameter tuning delayed collapse by at most two epochs but could not prevent it. This threshold behavior mirrors phase transitions in market microstructure: just as a market maker cannot sustain liquidity when the fraction of informed traders exceeds a critical level [5, 6], a governance mechanism cannot sustain cooperation when adversarial agents dominate the interaction graph.

Second, epoch-by-epoch analysis reveals the collapse mechanism: a cascading rejection spiral in which acceptance rate drops below ~25%, starving the ecosystem of interaction volume. Quality gap β€” the difference in expected p between accepted and rejected interactions β€” acts as a leading indicator, remaining persistently elevated (0.19-0.21) across pre-collapse trajectories while stable scenarios show only episodic spikes. This suggests that continuous quality gap monitoring could provide earlier warning of impending collapse than toxicity or acceptance rate alone.

Third, collusion detection β€” monitoring pair-wise interaction patterns rather than individual agent behavior β€” provides qualitatively different protection from individual-level governance levers. Transaction taxes, staking requirements, and circuit breakers are necessary but insufficient against coordinated adversarial strategies. The collusion detection scenario survived at 37.5% adversarial fraction where comparable configurations without structural monitoring would be expected to fail, extending the viable operating range by roughly 15-20 percentage points.

Fourth, welfare scales super-linearly with cooperative population size (1.0 to 5.7 to 21.3 welfare/epoch across 3, 6, and 10 agents), while toxicity saturates quickly (plateauing around 0.34 above 6 agents). In the cooperative regime, capability complementarity and network amplification drove welfare to 44.9/epoch (9x baseline) β€” demonstrating that multi-agent systems can achieve outsized returns when adversarial pressure is absent, but that these gains are fragile to even moderate adversarial infiltration.

Fifth, the Track A benchmark validates these dynamics in a problem-solving context: cooperative multi-agent architectures maintain perfect accuracy regardless of complexity, while a single adversarial agent reduces accuracy by 20-24% and adversary-majority conditions produce the lowest accuracy (0.702). The near-zero adversary block rate for subtle strategies mirrors the simulation finding that individual-level detection misses coordinated threats.

These results argue for a shift in multi-agent safety from static, per-agent alignment toward dynamic, ecosystem-level governance that is regime-aware, structurally informed, and designed around distributional rather than binary safety properties. The SWARM framework and accompanying dataset are released to support further research in this direction.

7. Limitations

  • Single-seed runs. Each scenario was run with seed 42 only. Results may not be robust to stochastic variation; multi-seed sweeps with confidence intervals are needed to confirm regime boundaries.

  • Simulation fidelity. Agent behavioral types are stylized (honest, opportunistic, deceptive, adversarial). Real multi-agent systems exhibit richer and more continuous behavioral variation that may shift the thresholds identified here.

  • Fixed adversarial fraction. Adversarial fraction was set per-scenario and did not evolve over time. In practice, agents may shift strategies dynamically, and the collapse threshold likely depends on the rate of behavioral change, not just the static fraction.

  • No learned governance. All governance parameters were hand-configured. Learned or adaptive governance policies (e.g., reinforcement learning over lever settings) might extend the viable range beyond what static tuning achieves.

  • Collapse definition. Collapse is operationalized as the first epoch where welfare degrades irreversibly. Alternative definitions (e.g., based on honest-agent exit or network fragmentation) might yield different collapse epochs.

  • Scale. The largest scenario tested had 10 agents. Extrapolating regime boundaries to systems with hundreds or thousands of agents requires further validation, particularly given the super-linear welfare scaling observed.

  • Incomplete quality gap coverage. Quality gap data was retained for only 6 of 11 scenarios. The missing scenarios (collusion_detection, emergent_capabilities, incoherence_medium, incoherence_long) either had near-universal acceptance (making quality gap undefined or trivially zero) or did not retain epoch-level event logs. Future work should ensure consistent quality gap logging across all scenarios.

  • Track A benchmark simplifications. The Track A benchmark uses simulated adversaries with fixed strategies (noisy, confident-wrong, strategic, sycophant) rather than adaptive agents. Real adversaries would likely adjust strategies in response to detection, potentially reducing the block rates observed. The benchmark also uses synthetic mathematical tasks rather than open-ended problems where adversarial influence may be harder to detect.

  • Confounded emergent capabilities comparison. The emergent capabilities scenario differs from baseline in multiple dimensions simultaneously (agent count, network topology, governance parameters, composition), making it difficult to attribute the 9x welfare gain to any single factor. Controlled ablation studies isolating each variable would strengthen the causal claims in Section 5.4.

8. References

[1] Myerson, R.B. (1981). Optimal Auction Design. Mathematics of Operations Research, 6(1), 58-73.

[2] Hurwicz, L. (1960). Optimality and Informational Efficiency in Resource Allocation Processes. In Arrow, K.J., Karlin, S., & Suppes, P. (Eds.), Mathematical Methods in the Social Sciences, 27-46. Stanford University Press.

[3] Kenton, Z., Filos, A., Evans, O., & Gal, Y. (2025). Distributional Safety in Agentic Systems. arXiv preprint arXiv:2512.16856.

[4] Tomasev, N., Franklin, J., Leibo, J.Z., Jacobs, A.Z., Cunningham, T., Gabriel, I., & Osindero, S. (2025). Virtual Agent Economies. arXiv preprint arXiv:2509.10147.

[5] Kyle, A.S. (1985). Continuous Auctions and Insider Trading. Econometrica, 53(6), 1315-1335.

[6] Glosten, L.R. & Milgrom, P.R. (1985). Bid, Ask and Transaction Prices in a Specialist Market with Heterogeneously Informed Traders. Journal of Financial Economics, 14(1), 71-100.

[7] Akerlof, G.A. (1970). The Market for "Lemons": Quality Uncertainty and the Market Mechanism. Quarterly Journal of Economics, 84(3), 488-500.

[8] Dworkin, R. (1981). What is Equality? Part 2: Equality of Resources. Philosophy & Public Affairs, 10(4), 283-345.

[9] Shapley, L.S. (1953). A Value for n-Person Games. In Kuhn, H.W. & Tucker, A.W. (Eds.), Contributions to the Theory of Games, Vol. 2, 307-317. Princeton University Press.

[10] Kyle, A.S., Obizhaeva, A.A., & Tuzun, T. (2017). Flash Crashes and Market Microstructure. Working Paper.

[11] Chen, Y., Shenker, S., & Zhao, S. (2025). Multi-Agent Market Dynamics. arXiv preprint arXiv:2502.14143.

[12] Anthropic. (2026). The Hot Mess Theory of AI. Anthropic Alignment Blog. https://alignment.anthropic.com/2026/hot-mess-of-ai/

[13] Dafoe, A., Hughes, E., Bachrach, Y., Collins, T., McKee, K.R., Leibo, J.Z., Larson, K., & Graepel, T. (2020). Open Problems in Cooperative AI. arXiv preprint arXiv:2012.08630.

[14] Leibo, J.Z., Zambaldi, V., Lanctot, M., Marecki, J., & Graepel, T. (2017). Multi-Agent Reinforcement Learning in Sequential Social Dilemmas. AAMAS 2017.

[15] Park, J.S., O'Brien, J.C., Cai, C.J., Morris, M.R., Liang, P., & Bernstein, M.S. (2023). Generative Agents: Interactive Simulacra of Human Behavior. UIST 2023.

9. Appendix

A.1 Full Run Data

Scenario Seed Agents Epochs Steps Total Int. Accepted Accept Rate Toxicity Welfare/Ep Total Welfare Final Welfare Adv. Frac Collapse
baseline 42 5 10 10 48 45 0.938 0.298 4.98 49.80 3.93 0.200 β€”
adversarial_redteam_v1 42 8 30 15 135 75 0.556 0.295 3.80 113.96 0.00 0.500 Ep 12
adversarial_redteam_v2 42 8 30 15 158 76 0.481 0.312 3.80 114.05 0.00 0.500 Ep 13
adversarial_redteam_v3 42 8 30 15 156 71 0.455 0.312 3.49 104.60 0.00 0.500 Ep 14
collusion_detection 42 8 25 15 299 127 0.425 0.370 6.29 157.25 2.83 0.375 β€”
emergent_capabilities 42 8 30 20 635 634 0.998 0.297 44.90 1347.00 38.82 0.000 β€”
incoherence_short 42 3 8 2 7 7 1.000 0.183 0.99 7.94 0.00 0.000 β€”
incoherence_medium 42 6 8 8 50 47 0.940 0.343 5.70 45.56 4.33 0.167 β€”
incoherence_long 42 10 8 20 221 174 0.787 0.341 21.31 170.49 18.50 0.100 β€”
marketplace_economy 42 7 10 10 82 45 0.549 0.328 3.70 36.95 1.41 0.143 β€”
network_effects 42 10 20 10 314 246 0.783 0.335 9.90 197.90 12.94 0.100 β€”

A.2 Per-Agent Efficiency

Scenario Agents Welfare/Ep Welfare/Agent/Ep Interactions/Agent/Ep
baseline 5 4.98 1.00 0.96
adversarial_redteam_v1 8 3.80 0.48 0.56
adversarial_redteam_v2 8 3.80 0.48 0.66
adversarial_redteam_v3 8 3.49 0.44 0.65
collusion_detection 8 6.29 0.79 1.50
emergent_capabilities 8 44.90 5.61 2.65
incoherence_short 3 0.99 0.33 0.29
incoherence_medium 6 5.70 0.95 1.04
incoherence_long 10 21.31 2.13 2.76
marketplace_economy 7 3.70 0.53 1.17
network_effects 10 9.90 0.99 1.57

A.3 Governance Lever Coverage Matrix

Scenario Tax Rep Decay Staking Circuit Breaker Audit Collusion Network Marketplace Levers Active
baseline 0
adversarial_redteam_v* x x x x x x x 7
collusion_detection x x x x x x 6
emergent_capabilities x x x x x 5
incoherence_short 0
incoherence_medium 0
incoherence_long 0
marketplace_economy x x x x x 5
network_effects x x x x x 5

A.4 Regime Boundary Summary

Based on observed data, the regime boundaries can be approximated as:

Boundary Adversarial Fraction Governance Required Key Indicator
Cooperative -> Contested ~15-20% Individual levers sufficient Toxicity crosses 0.30
Contested -> Collapse ~40-50% Structural levers insufficient Acceptance drops below 0.50
Collusion-buffered ceiling ~37.5% Collusion detection active Toxicity > 0.35 but welfare positive

Note: These boundaries are estimated from single-seed runs and should be validated with multi-seed sweeps (see Section 5.7).


Reproducibility

SQLite query used to populate results tables:

SELECT scenario_id, seed, n_agents, n_epochs, steps_per_epoch,
       total_interactions, accepted_interactions, acceptance_rate,
       avg_toxicity, welfare_per_epoch, adversarial_fraction,
       collapse_epoch, notes
FROM scenario_runs
ORDER BY scenario_id, seed

Database: runs/runs.db All scenarios run with: python -m swarm run scenarios/<id>.yaml --seed 42

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