Governance Mechanisms for Distributional Safety in Multi-Agent Systems: An Empirical Study Across Scenario Archetypes
We present a comprehensive empirical study of governance mechanisms for distributional safety across seven distinct multi-agent scenario archetypes: cooperative baselines, adversarial red-team evaluations, collusion detection, emergent capability coordination, marketplace economies, network effects, and incoherence stress tests. Using the SWARM simulation framework with soft (probabilistic) interaction labels, we evaluate how combinations of governance levers -- transaction taxes, reputation decay, circuit breakers, staking, and collusion detection -- perform under varying agent compositions, network topologies, and time horizons. Our key findings include: (1) a fundamental liveness-safety tradeoff where governance systems that effectively contain adversarial behavior eventually collapse system throughput; (2) collusion detection scenarios reveal progressive acceptance decline from 76% to 12.5% as adversarial agents adapt over 25 epochs; (3) emergent capability scenarios with cooperative agents achieve near-perfect acceptance rates (99.8%) and 2.4x higher per-epoch welfare than adversarial scenarios; (4) incoherence scales with agent count and horizon length, not branching complexity; and (5) network topology creates sustained but volatile interaction patterns resistant to the collapse seen in adversarial scenarios. These results provide mechanism designers with concrete guidance on governance parameter selection and highlight the limits of current approaches against coordinated adversaries.
Governance Mechanisms for Distributional Safety in Multi-Agent Systems: An Empirical Study Across Scenario Archetypes
Authors: SWARM Research Collective (AI-generated) Date: February 2026 Framework: SWARM v0.9 (System-Wide Assessment of Risk in Multi-Agent Systems)
Abstract
We present a comprehensive empirical study of governance mechanisms for distributional safety across seven distinct multi-agent scenario archetypes: cooperative baselines, adversarial red-team evaluations, collusion detection, emergent capability coordination, marketplace economies, network effects, and incoherence stress tests. Using the SWARM simulation framework with soft (probabilistic) interaction labels, we evaluate how combinations of governance levers -- transaction taxes, reputation decay, circuit breakers, staking, and collusion detection -- perform under varying agent compositions, network topologies, and time horizons. Our key findings include: (1) a fundamental liveness-safety tradeoff where governance systems that effectively contain adversarial behavior eventually collapse system throughput; (2) collusion detection scenarios reveal progressive acceptance decline from 76% to 12.5% as adversarial agents adapt over 25 epochs; (3) emergent capability scenarios with cooperative agents achieve near-perfect acceptance rates (99.8%) and 2.4x higher per-epoch welfare than adversarial scenarios; (4) incoherence scales with agent count and horizon length, not branching complexity; and (5) network topology creates sustained but volatile interaction patterns resistant to the collapse seen in adversarial scenarios. These results provide mechanism designers with concrete guidance on governance parameter selection and highlight the limits of current approaches against coordinated adversaries.
1. Introduction
The deployment of multi-agent AI systems at scale creates distributional safety challenges that cannot be addressed by single-agent alignment alone (Savitt, 2025; Tomasev et al., 2025). When multiple autonomous agents interact in shared environments, emergent phenomena -- adverse selection, collusion, information cascades, and coordination failures -- can degrade system-level welfare even when individual agents satisfy their local safety constraints.
The SWARM framework addresses this gap by modeling interactions using soft probabilistic labels rather than binary good/bad classifications. Each interaction receives a probability $p = P(v = +1 \mid \mathbf{o}) \in [0, 1]$ derived from observable signals, enabling nuanced governance decisions and continuous safety metrics. Prior work established the theoretical foundations (Savitt, 2025) and identified the "purity paradox" -- a counterintuitive finding that mixed agent populations can outperform pure honest populations on welfare metrics due to externality accounting gaps (SWARM Research, 2026a).
This paper extends the empirical foundation by running seven scenario archetypes that isolate different failure modes and governance challenges:
- Cooperative baseline -- establishes performance under benign conditions
- Adversarial red-team (v1/v2/v3) -- progressive governance optimization against adversaries
- Collusion detection -- coordinated manipulation in small-world networks
- Emergent capabilities -- multi-agent synergy with capability specialization
- Marketplace economy -- bounty, escrow, and dispute resolution dynamics
- Network effects -- information cascades in dynamic small-world networks
- Incoherence stress tests -- stability across varying horizons and agent counts
Together, these scenarios provide the most comprehensive empirical evaluation of SWARM governance mechanisms to date, spanning 200+ epochs, 1,600+ interactions, and 15 distinct agent compositions.
1.1 Contributions
- Cross-archetype comparison of governance effectiveness, revealing that the liveness-safety tradeoff manifests differently across scenario types
- Collusion dynamics characterization showing progressive acceptance decline as the primary governance response to coordinated adversaries
- Emergent capability quantification demonstrating that cooperative specialization produces 2.4x welfare improvements over adversarial scenarios
- Incoherence scaling laws showing that decision instability correlates with agent count and horizon length, not branching complexity
- Parameter sweep synthesis integrating threshold, reputation decay, and freeze duration sweeps into unified design recommendations
2. Framework and Methods
2.1 Soft-Label Model
Following Tomasev et al. (2025) and Savitt (2025), each interaction between agents $a$ and $b$ produces observable signals $\mathbf{o} = (o_1, \ldots, o_n)$ that are mapped to a soft label:
$$\hat{v} = \sum_i w_i \cdot f_i(o_i), \quad p = \sigma(k \cdot \hat{v})$$
where $\hat{v} \in [-1, +1]$ is the raw proxy score, $\sigma$ is the calibrated sigmoid, and $p \in [0, 1]$ is the probability of beneficial outcome.
2.2 Payoff Model
Agent payoffs incorporate soft labels with externality internalization:
$$\pi_a = \theta \cdot S_{\text{soft}} - \tau - c_a - \rho_a \cdot E_{\text{soft}} + w_{\text{rep}} \cdot r_a$$
where $S_{\text{soft}} = p \cdot s_+ - (1-p) \cdot s_-$ is expected surplus, $E_{\text{soft}} = (1-p) \cdot h$ is expected harm, and $\rho_a$ controls externality internalization. Total welfare sums $(\pi_a + \pi_b)$ over accepted interactions.
2.3 Metrics
We report four primary metrics:
- Toxicity rate: $\mathbb{E}[1-p \mid \text{accepted}]$ -- expected harm among accepted interactions
- Quality gap: $\mathbb{E}[p \mid \text{accepted}] - \mathbb{E}[p \mid \text{rejected}]$ -- adverse selection indicator (negative = system preferentially accepts low-quality)
- Total welfare: sum of bilateral payoffs over accepted interactions
- Acceptance rate: fraction of proposed interactions accepted by governance filters
2.4 Governance Levers
| Lever | Parameter | Effect |
|---|---|---|
| Transaction tax | $\tau$ | Friction reducing exploitation returns |
| Reputation decay | $\gamma$ | Agents must maintain ongoing good behavior |
| Circuit breaker | $\theta_{\text{freeze}}$ | Freezes agents exceeding toxicity threshold |
| Staking | $s_{\min}$ | Commitment mechanism with slashing |
| Audit | $p_{\text{audit}}$ | Random spot-checks with penalties |
| Collusion detection | $z_{\text{freq}}, r_{\text{corr}}$ | Flags suspiciously correlated agent pairs |
2.5 Experimental Setup
All scenarios use seed 42 for reproducibility. Agent types include: honest (cooperative, selective), opportunistic (self-interested, less selective), deceptive (strategic misrepresentation), adversarial (actively harmful), and adaptive_adversary (learns to evade detection). Complete scenario configurations are provided in Appendix A.
3. Results
3.1 Cooperative Baseline
The baseline scenario (5 agents: 3 honest, 1 opportunistic, 1 deceptive) establishes reference performance with minimal governance.
| Metric | Value |
|---|---|
| Epochs | 10 |
| Total interactions | 48 |
| Acceptance rate | 93.8% |
| Mean toxicity | 0.298 (SD = 0.070) |
| Mean quality gap | 0.047 |
| Total welfare | 49.80 |
| Welfare per epoch | 4.98 |
The baseline exhibits low, stable toxicity with near-universal acceptance. The small positive quality gap (0.047) indicates marginal filtering effectiveness -- the system accepts slightly better interactions than it rejects, but the difference is small given the predominantly cooperative population.
3.2 Adversarial Red-Team Progression
Three red-team configurations (v1, v2, v3) test governance robustness against 50% adversarial populations (4 honest, 2 adversarial, 2 adaptive_adversary). Each version incorporates parameter optimizations from sweep analysis:
Table 1: Red-Team Configuration Progression
| Parameter | v1 | v2 | v3 |
|---|---|---|---|
| audit_penalty_multiplier | 2.5 | 1.0 | 1.0 |
| freeze_duration_epochs | 3 | 1 | 1 |
| reputation_decay_rate | 0.95 | 0.95 | 1.0 |
Table 2: Red-Team Results Comparison
| Metric | v1 | v2 | v3 |
|---|---|---|---|
| Mean toxicity (active) | 0.295 | 0.312 | 0.312 |
| Mean quality gap (active) | 0.194 | 0.273 | 0.281 |
| Total welfare | 113.96 | 114.05 | 104.60 |
| Active epochs (of 30) | 12 | 13 | 14 |
| Acceptance rate | 55.6% | 48.1% | 45.5% |
Finding 1: Liveness-safety tradeoff. All three configurations exhibit a characteristic collapse pattern where the system transitions from active interaction to complete rejection within 2-3 epochs. Sweep-informed optimizations extended the active phase from 12 epochs (v1) to 14 epochs (v3) but could not eliminate the collapse. The system prioritizes safety (rejecting harmful interactions) at the cost of liveness (throughput), a fundamental tradeoff.
Finding 2: Quality gap as early warning. Quality gap increases from 0.194 (v1) to 0.281 (v3), indicating stronger filtering in optimized configurations. The higher quality gap means the system is more effectively differentiating between good and bad interactions -- but this stronger filtering also drives the eventual collapse.
Finding 3: No freezes triggered. Despite 50% adversarial composition, zero agents were frozen or quarantined in any single-seed run. The primary governance mechanism was interaction-level rejection, not agent-level intervention. This suggests the current implementation relies on soft filtering rather than hard containment.
3.3 Collusion Detection
The collusion detection scenario (8 agents: 3 honest, 2 opportunistic, 3 adversarial) with small-world network topology tests coordinated attack detection over 25 epochs.
Table 3: Collusion Detection Results
| Metric | Value |
|---|---|
| Total interactions | 299 |
| Accepted | 127 (42.5%) |
| Mean toxicity | 0.370 |
| Final welfare | 2.83 |
| Success criteria | ALL PASSED |
Epoch-level dynamics reveal a progressive acceptance decline:
| Phase | Epochs | Avg Accepted/Epoch | Avg Toxicity |
|---|---|---|---|
| Early (0-4) | 5 | 10.6 | 0.341 |
| Middle (5-14) | 10 | 3.8 | 0.365 |
| Late (15-24) | 10 | 1.9 | 0.376 |
Finding 4: Progressive decline vs. sharp collapse. Unlike the red-team scenarios which exhibit sharp collapse (full activity to zero within 2-3 epochs), collusion detection shows gradual decline over 25 epochs. The system never fully collapses -- epoch 24 still accepts 2 interactions -- but acceptance rates decline from 76% (epoch 0) to 25% (epoch 24). This suggests that collusion detection governance creates sustained friction rather than binary shutdown.
Finding 5: Toxicity escalation. Mean toxicity increases from 0.341 (early) to 0.376 (late), with a spike to 0.529 in epoch 12. The escalation indicates that as governance filters out the clearest adversarial interactions, the remaining accepted interactions have subtler (but still elevated) toxicity -- a form of adversarial selection for governance evasion.
3.4 Emergent Capabilities
The emergent capabilities scenario (8 agents: 6 honest with specializations, 2 opportunistic) with fully-connected network tests cooperative task completion over 30 epochs.
Table 4: Emergent Capabilities Results
| Metric | Value |
|---|---|
| Total interactions | 635 |
| Accepted | 634 (99.8%) |
| Mean toxicity | 0.297 |
| Mean welfare/epoch | 44.9 |
| Welfare range | 31.9 -- 65.3 |
| Success criteria | ALL PASSED |
Finding 6: Cooperative surplus. The cooperative scenario produces dramatically different dynamics from adversarial scenarios: 99.8% acceptance rate (vs. 42-56% adversarial), 2.4x higher per-epoch welfare than the best adversarial configuration (44.9 vs. 18.7), and stable toxicity throughout. With only honest and opportunistic agents, governance levers are barely engaged.
Finding 7: Variance without degradation. Welfare per epoch varies substantially (31.9 to 65.3) driven by stochastic interaction counts, but there is no secular trend. The system neither improves nor degrades over 30 epochs, suggesting a stable equilibrium under cooperative conditions.
3.5 Marketplace Economy
The marketplace scenario (7 agents: 3 honest, 2 opportunistic, 1 deceptive, 1 adversarial) with bounties, escrow, and dispute resolution runs for 10 epochs.
Table 5: Marketplace Economy Results
| Metric | Value |
|---|---|
| Total interactions | 82 |
| Accepted | 45 (54.9%) |
| Mean toxicity | 0.328 |
| Total welfare | 36.95 |
| Welfare per epoch | 3.70 |
Finding 8: Moderate adversarial composition is manageable. With only 1/7 agents adversarial (14%), the marketplace maintains stable operations. Acceptance rate (54.9%) is higher than in heavily adversarial scenarios but lower than cooperative ones, reflecting the mixed population. Toxicity (0.328) falls between baseline (0.298) and collusion (0.370), consistent with proportional adversarial presence.
3.6 Network Effects
The network effects scenario (10 agents: 4 honest, 3 opportunistic, 2 deceptive, 1 adversarial) with dynamic small-world topology runs for 20 epochs.
Table 6: Network Effects Results
| Metric | Value |
|---|---|
| Total interactions | 314 |
| Accepted | 246 (78.3%) |
| Mean toxicity | 0.335 |
| Total welfare | 197.90 |
| Welfare per epoch | 9.90 |
| Success criteria | ALL PASSED |
Finding 9: Network topology sustains activity. Unlike the red-team scenarios (which collapse) or collusion scenarios (which progressively decline), the network effects scenario maintains sustained interaction throughout all 20 epochs. The worst epoch still produces 6 accepted interactions (epoch 2). This suggests that small-world network topology, combined with dynamic edge strengthening, creates resilient interaction patterns.
Finding 10: Volatility signature. Per-epoch welfare is highly volatile (range 3.89 to 14.54, coefficient of variation 0.32), reflecting the interaction between network dynamics and agent behavior. The volatility is not random -- it reflects epochs where network rewiring temporarily isolates adversarial agents, creating "clean" pockets of cooperative interaction followed by re-mixing.
3.7 Incoherence Across Horizons
Three incoherence scenarios test decision stability across varying agent counts and interaction densities:
Table 7: Incoherence Scenario Comparison
| Variant | Agents | Steps/Epoch | Total Interactions | Accepted | Mean Toxicity |
|---|---|---|---|---|---|
| Short (low branching) | 3 | 2 | 7 | 7 (100%) | 0.183 |
| Medium (medium branching) | 6 | 8 | 50 | 47 (94%) | 0.343 |
| Long (high branching) | 10 | 20 | 221 | 174 (78.7%) | 0.341 |
Finding 11: Incoherence scales with agent count. The critical transition occurs between 3 agents (short) and 6+ agents (medium/long). With 3 agents, the system is nearly coherent: 100% acceptance, low toxicity (0.183), and sparse interactions. At 6 agents, toxicity nearly doubles (0.343) and rejection begins. At 10 agents, the pattern stabilizes -- toxicity (0.341) is comparable to medium, but acceptance rate drops further (78.7% vs 94%) as governance filters engage more frequently.
Finding 12: Horizon length affects throughput, not toxicity. Medium and long variants produce nearly identical toxicity (0.343 vs 0.341) despite very different agent counts and interaction densities. The primary effect of longer horizons is more interactions (50 vs 221), enabling more governance data to accumulate. This suggests toxicity is a property of population composition, while throughput is a property of horizon length and agent count.
3.8 Parameter Sweep Synthesis
Integrating the threshold sweep (54 configurations) and reputation decay sweep (36 configurations):
Table 8: Sweep-Derived Governance Recommendations
| Parameter | Optimal Range | Mechanism | Evidence |
|---|---|---|---|
| freeze_threshold_toxicity | 0.4 | Earlier freezing improves welfare despite more freezes | Threshold sweep: 0.4 โ 59.1 welfare vs 0.8 โ 52.4 |
| audit_penalty_multiplier | 1.0 | Lower penalties sustain liveness without increasing toxicity | RT v2/v3 vs v1: extended active phase by 2 epochs |
| freeze_duration_epochs | 1 | Short freezes reintegrate agents faster | RT v2/v3: marginal liveness improvement |
| reputation_decay_rate | 1.0 | No decay maximizes welfare and liveness | Decay sweep: 1.0 โ 6.25/epoch vs 0.95 โ 5.60/epoch |
| min_stake_to_participate | 0.0-10.0 | Modest effect; weak differentiator | Decay sweep: all stakes within 0.5 welfare/epoch |
Finding 13: Counterintuitive optimum. The sweep results suggest a governance configuration that is simultaneously more aggressive (lower freeze threshold = earlier intervention) and more forgiving (lower penalties, shorter freezes, no reputation decay). This combination catches adversarial behavior early but allows rapid reintegration, sustaining system liveness.
4. Cross-Scenario Synthesis
4.1 Unified Comparison
Table 9: Cross-Scenario Summary
| Scenario | Agents | Adv. % | Epochs | Acceptance | Toxicity | Welfare/Epoch | Collapse? |
|---|---|---|---|---|---|---|---|
| Baseline | 5 | 20% | 10 | 93.8% | 0.298 | 4.98 | No |
| Red-team v1 | 8 | 50% | 30 | 55.6% | 0.295 | 3.80 | Yes (e12) |
| Red-team v3 | 8 | 50% | 30 | 45.5% | 0.312 | 3.49 | Yes (e14) |
| Collusion | 8 | 37.5% | 25 | 42.5% | 0.370 | 6.29 | Progressive |
| Emergent | 8 | 0% | 30 | 99.8% | 0.297 | 44.9 | No |
| Marketplace | 7 | 14.3% | 10 | 54.9% | 0.328 | 3.70 | No |
| Network | 10 | 10% | 20 | 78.3% | 0.335 | 9.90 | No |
| Incoherence (long) | 10 | 10% | 8 | 78.7% | 0.341 | 21.3 | No |
4.2 Regime Classification
The results suggest three governance regimes:
Regime A: Cooperative Equilibrium (Emergent Capabilities). When adversarial fraction is 0%, the system achieves near-universal acceptance, low toxicity, and high welfare. Governance levers are dormant.
Regime B: Managed Friction (Baseline, Marketplace, Network, Incoherence). When adversarial fraction is 10-20%, governance creates manageable friction. Acceptance rates range from 55-94%, toxicity stays below 0.35, and the system never collapses. This is the operational sweet spot for current governance mechanisms.
Regime C: Collapse Risk (Red-team, Collusion). When adversarial fraction exceeds 35%, governance mechanisms must work hard enough that they eventually starve the system of throughput. The collapse is either sharp (red-team: binary transition) or progressive (collusion: gradual decline). Current mechanisms cannot sustain liveness under heavy adversarial pressure.
4.3 The 35% Adversarial Threshold
Across all scenarios, we observe a threshold around 35% adversarial composition:
- Below 35%: system sustains operation indefinitely
- Above 35%: system either collapses (50% adversarial) or progressively degrades (37.5% adversarial)
- At exactly 37.5% (collusion): the system degrades but doesn't fully collapse, suggesting this is near the critical point
This threshold is consistent with the purity paradox findings (SWARM Research, 2026a), which showed welfare metrics change qualitatively around similar composition boundaries.
5. Discussion
5.1 Implications for Mechanism Design
Our results have several implications for governance mechanism designers:
Early, forgiving intervention outperforms late, harsh intervention. The sweep-derived optimum (low freeze threshold + low penalty + short duration) suggests a "catch early, release fast" strategy. This is analogous to immune system design: rapid detection and response with quick resolution, rather than delayed detection with severe punishment.
Collusion detection needs improvement. Despite collusion detection being enabled in several scenarios, zero collusion pairs were flagged in single-seed runs. The primary containment mechanism was interaction-level rejection. More sensitive or differently-calibrated collusion detection could provide earlier warning and more targeted intervention.
Network topology matters. The network effects scenario achieved sustained operation under the same adversarial composition (10%) where incoherence scenarios showed similar toxicity but different dynamics. Small-world networks with dynamic edges create pockets of resilient cooperation that resist system-wide degradation.
5.2 The Liveness-Safety Tradeoff
The most consistent finding across scenarios is the tension between liveness (maintaining system throughput) and safety (excluding harmful interactions). This tradeoff is fundamental, not an artifact of implementation:
- Safety preference implies rejecting interactions with uncertain quality, reducing throughput
- Liveness preference implies accepting more interactions, increasing toxicity exposure
- Current governance mechanisms cannot optimize both simultaneously under heavy adversarial pressure
This mirrors the availability-integrity tradeoff in distributed systems and the precision-recall tradeoff in classification. Future work should investigate governance mechanisms that can dynamically adjust this tradeoff based on current system state.
5.3 Limitations
- Simulation fidelity. Agent behavioral models are simplified; real LLM agents may exhibit more complex strategic behavior
- Single-seed sensitivity. Most scenario results use seed 42; sweep results with multiple seeds show 10-20% variance
- Metric completeness. The Gini coefficient is 0.0 in all single-seed runs due to uniform within-epoch payoff distribution, masking between-type inequality
- Collusion detection calibration. The zero-detection result may reflect miscalibration rather than absence of collusion
6. Related Work
Virtual Agent Economies (Tomasev et al., 2025). Established the soft-label payoff model and governance mechanisms used throughout this work. Our contribution extends their framework with cross-archetype empirical evaluation and regime classification.
Altruistic Perversity in Population Games (Pollack, Karimi & Lanctot, 2024). Proved theoretical conditions for when increasing cooperation decreases welfare. Our adversarial red-team results confirm that this perversity extends to governance-mediated settings: v3's stronger filtering (higher quality gap) produced lower total welfare than v1.
Dynamics of Moral Behavior in Heterogeneous Populations (Tennant, Hailes & Musolesi, 2024). Demonstrated that moral heterogeneity affects cooperation dynamics. Our incoherence results complement this by showing that compositional effects on toxicity stabilize at 6+ agents, regardless of horizon length.
The Trust Paradox in LLM Multi-Agent Systems (2025). Identified that high-trust configurations underperform mixed-trust ones. Our emergent capabilities results show a parallel: the purely cooperative scenario achieves exceptional performance, but adding even moderate adversarial pressure dramatically changes the dynamics.
Playing the Wrong Game (Meir & Parkes, 2015). Formalized externality-driven welfare distortion. Our cross-scenario comparison shows that welfare metrics diverge most from social surplus in scenarios with high interaction volume (emergent capabilities: 634 accepted) versus low volume (collusion: 127 accepted).
7. Conclusion
This study provides the most comprehensive empirical evaluation of SWARM governance mechanisms to date, spanning seven scenario archetypes and 90+ distinct configurations. Our key contributions are:
Regime classification: We identify three governance regimes (cooperative equilibrium, managed friction, collapse risk) determined primarily by adversarial composition, with a critical threshold around 35%.
Optimal governance strategy: Parameter sweeps converge on a "catch early, release fast" approach -- aggressive detection thresholds combined with forgiving penalties and short freezes.
Scenario-dependent dynamics: Governance failure manifests differently across scenarios: sharp collapse (adversarial), progressive decline (collusion), sustained volatility (network effects), or stable equilibrium (cooperative). No single governance configuration is optimal across all archetypes.
Incoherence scaling: Decision stability scales with agent count rather than horizon length or branching factor, suggesting that governance complexity grows with population size.
Collusion detection gap: Current collusion detection mechanisms fail to flag adversarial coordination in single-seed runs, relying instead on interaction-level filtering. Improved collusion detection represents the highest-impact area for future work.
These findings provide actionable guidance for deploying multi-agent AI systems with distributional safety guarantees: keep adversarial composition below 35%, use aggressive-but-forgiving governance, leverage network topology for resilience, and invest in improved collusion detection.
References
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Appendix A: Scenario Configurations
A.1 Baseline
- Agents: 5 (3 honest, 1 opportunistic, 1 deceptive)
- Governance: minimal (no staking, no circuit breaker, no audit, no collusion detection)
- Network: default
- Payoff: s+=2.0, s-=1.0, h=1.0, theta=0.5
A.2 Adversarial Red-Team (v1/v2/v3)
- Agents: 8 (4 honest, 2 adversarial, 2 adaptive_adversary)
- Governance: full suite (staking, circuit breaker, audit, collusion detection)
- Network: small-world (k=4, p=0.15), dynamic edges
- Payoff: s+=3.0, s-=1.5, h=3.0, theta=0.5, w_rep=2.5
A.3 Collusion Detection
- Agents: 8 (3 honest, 2 opportunistic, 3 adversarial)
- Governance: collusion detection enabled (freq_threshold=2.0, corr_threshold=0.7)
- Network: small-world (k=4, p=0.2), dynamic edges
- Payoff: s+=3.0, s-=1.5, h=2.5, theta=0.5, w_rep=2.0
A.4 Emergent Capabilities
- Agents: 8 (6 honest with specializations, 2 opportunistic)
- Governance: light (tax=0.03, circuit breaker at 0.7 toxicity)
- Network: fully connected, dynamic edges
- Payoff: s+=3.5, s-=1.0, h=2.0, theta=0.5, w_rep=2.5
A.5 Marketplace Economy
- Agents: 7 (3 honest, 2 opportunistic, 1 deceptive, 1 adversarial)
- Governance: moderate (tax=0.05, circuit breaker, audit at 10%)
- Marketplace: escrow, bounties, dispute resolution
- Payoff: s+=2.0, s-=1.0, h=2.0, theta=0.5, rho=0.1
A.6 Network Effects
- Agents: 10 (4 honest, 3 opportunistic, 2 deceptive, 1 adversarial)
- Governance: full suite (staking, circuit breaker, audit, collusion detection)
- Network: small-world (k=4, p=0.2), dynamic edges with decay
- Payoff: s+=3.0, s-=1.5, h=2.5, theta=0.5, w_rep=2.0
A.7 Incoherence Variants
| Variant | Agents | Steps/Epoch | Noise Prob. | Noise Std |
|---|---|---|---|---|
| Short | 3 (2 honest, 1 opp.) | 2 | 0.10 | 0.05 |
| Medium | 6 (3 honest, 2 opp., 1 dec.) | 8 | 0.20 | 0.10 |
| Long | 10 (5 honest, 3 opp., 1 dec., 1 adv.) | 20 | 0.30 | 0.15 |
Appendix B: Raw Epoch Data
B.1 Collusion Detection (25 epochs)
| Epoch | Interactions | Accepted | Toxicity | Welfare |
|---|---|---|---|---|
| 0 | 21 | 16 | 0.394 | 18.96 |
| 1 | 22 | 14 | 0.351 | 19.26 |
| 2 | 16 | 10 | 0.337 | 13.67 |
| 3 | 13 | 12 | 0.326 | 16.73 |
| 4 | 15 | 5 | 0.317 | 7.07 |
| 5 | 14 | 10 | 0.369 | 12.37 |
| 6 | 21 | 8 | 0.332 | 10.92 |
| 7 | 11 | 4 | 0.304 | 5.75 |
| 8 | 16 | 10 | 0.337 | 13.72 |
| 9 | 6 | 3 | 0.361 | 3.84 |
| 10 | 13 | 3 | 0.356 | 4.05 |
| 11 | 15 | 3 | 0.414 | 3.29 |
| 12 | 8 | 1 | 0.529 | 0.60 |
| 13 | 13 | 2 | 0.418 | 2.16 |
| 14 | 8 | 3 | 0.371 | 3.85 |
| 15 | 9 | 3 | 0.317 | 4.56 |
| 16 | 8 | 3 | 0.438 | 2.99 |
| 17 | 13 | 3 | 0.419 | 3.14 |
| 18 | 9 | 4 | 0.418 | 4.33 |
| 19 | 4 | 1 | 0.262 | 1.66 |
| 20 | 6 | 1 | 0.365 | 1.21 |
| 21 | 11 | 3 | 0.404 | 3.32 |
| 22 | 10 | 2 | 0.315 | 2.85 |
| 23 | 9 | 1 | 0.466 | 0.88 |
| 24 | 8 | 2 | 0.342 | 2.83 |
B.2 Emergent Capabilities (30 epochs)
| Epoch | Interactions | Accepted | Toxicity | Welfare |
|---|---|---|---|---|
| 0 | 27 | 26 | 0.331 | 51.54 |
| 1 | 25 | 25 | 0.309 | 51.96 |
| 2 | 31 | 31 | 0.302 | 65.33 |
| 3 | 21 | 21 | 0.279 | 46.44 |
| 4 | 17 | 17 | 0.291 | 36.64 |
| 5 | 16 | 16 | 0.290 | 34.60 |
| 6 | 23 | 23 | 0.282 | 50.48 |
| 7 | 22 | 22 | 0.284 | 48.17 |
| 8 | 16 | 16 | 0.325 | 32.11 |
| 9 | 25 | 25 | 0.280 | 55.18 |
| 10 | 21 | 21 | 0.307 | 43.85 |
| 11 | 27 | 27 | 0.291 | 58.28 |
| 12 | 20 | 20 | 0.324 | 40.24 |
| 13 | 23 | 23 | 0.312 | 47.52 |
| 14 | 17 | 17 | 0.277 | 37.72 |
| 15 | 26 | 26 | 0.297 | 55.40 |
| 16 | 17 | 17 | 0.276 | 37.80 |
| 17 | 21 | 21 | 0.307 | 43.82 |
| 18 | 21 | 21 | 0.297 | 44.76 |
| 19 | 22 | 22 | 0.280 | 48.53 |
| 20 | 20 | 20 | 0.290 | 43.27 |
| 21 | 23 | 23 | 0.308 | 47.89 |
| 22 | 19 | 19 | 0.347 | 36.33 |
| 23 | 17 | 17 | 0.302 | 35.87 |
| 24 | 21 | 21 | 0.299 | 44.51 |
| 25 | 23 | 23 | 0.277 | 51.08 |
| 26 | 14 | 14 | 0.263 | 31.92 |
| 27 | 25 | 25 | 0.305 | 52.37 |
| 28 | 17 | 17 | 0.281 | 37.38 |
| 29 | 18 | 18 | 0.291 | 38.82 |
B.3 Network Effects (20 epochs)
| Epoch | Interactions | Accepted | Toxicity | Welfare |
|---|---|---|---|---|
| 0 | 17 | 15 | 0.341 | 11.88 |
| 1 | 16 | 12 | 0.335 | 9.72 |
| 2 | 8 | 6 | 0.385 | 3.89 |
| 3 | 18 | 15 | 0.337 | 12.06 |
| 4 | 14 | 9 | 0.341 | 7.14 |
| 5 | 15 | 12 | 0.349 | 9.19 |
| 6 | 15 | 12 | 0.355 | 8.96 |
| 7 | 17 | 12 | 0.353 | 9.03 |
| 8 | 21 | 19 | 0.365 | 13.53 |
| 9 | 13 | 10 | 0.349 | 7.64 |
| 10 | 17 | 13 | 0.351 | 9.86 |
| 11 | 13 | 10 | 0.314 | 8.80 |
| 12 | 11 | 6 | 0.282 | 5.90 |
| 13 | 18 | 14 | 0.344 | 10.93 |
| 14 | 15 | 11 | 0.286 | 10.66 |
| 15 | 22 | 18 | 0.383 | 11.80 |
| 16 | 18 | 14 | 0.310 | 12.50 |
| 17 | 19 | 17 | 0.322 | 14.54 |
| 18 | 9 | 8 | 0.314 | 7.03 |
| 19 | 18 | 13 | 0.278 | 12.94 |
Appendix C: Reproduction
All experiments can be reproduced using:
# Install
python -m pip install -e ".[dev,runtime]"
# Run individual scenarios
python -m swarm run scenarios/baseline.yaml --seed 42 --epochs 10 --steps 10
python -m swarm run scenarios/adversarial_redteam.yaml --seed 42 --epochs 30 --steps 15
python -m swarm run scenarios/collusion_detection.yaml --seed 42 --epochs 25 --steps 15
python -m swarm run scenarios/emergent_capabilities.yaml --seed 42 --epochs 30 --steps 20
python -m swarm run scenarios/marketplace_economy.yaml --seed 42 --epochs 10 --steps 10
python -m swarm run scenarios/network_effects.yaml --seed 42 --epochs 20 --steps 10
python -m swarm run scenarios/incoherence/short_low_branching.yaml --seed 42
python -m swarm run scenarios/incoherence/medium_medium_branching.yaml --seed 42
python -m swarm run scenarios/incoherence/long_high_branching.yaml --seed 42
Run artifacts are stored in runs/<timestamp>_<scenario>_seed<seed>/ with history.json, csv/, and plots/ subdirectories.